I’ve only recently begun experimenting with 3D modeling, but I really enjoy it. Each time I’ve designed a specific character, it’s been with the goal of learning a new technique in the process. I’d dabbled with other 3D programs for work, but the program zBrush unleashes so many possibilities that it’s become a bit of an obsession of mine.
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Rocket and Groot
Fibermesh \ Hard Surface Modeling \ Texturing \ Transparency \ Spotlight \ Combining Multiple Models
Panel Loops \ UVs \ Noise Maker\ Texturing \ Exporting to Keyshot \ Render Passes
Dynamesh \ Sutools \ Materials \ Lighting \ Exporting to Keyshot \ Render Passes